Video game reviewers need to change the way they look at games. Todays video games are more complex then they were a few years ago. No longer do we need to wait for Mario to fall into a pit so Luigi can have his chance to stomp mushroom men, or enter our initials after a "Game Over" screen to set immortality.... or until someone pulls the plug. Everything is online now. So why are reviewers stuck on a review system that only takes into account the non-internet people?
We are getting more game for our buck. Most games are now are broken into at least two, if not three distinct game styles. You have the Single-player for those who want to play a game alone, Co-Op, for those that want to work with a friend, and then Multi-Player, for those that want to compete against other gamers. Most of the time, they are created differently, and have completely different play-styles, so it is unfair to rate them all as one over all package.
Too many times I'll be reading a review that goes on for one and a half pages citing how bad/annoying the 'alone' experience is, only to then be followed up with a one or two sentence paragraph saying something to the effect of "Oh, but if you like driving vehicles, leveling up, and blowing up building, then the multi player will rock your socks."
By using current game reviewing logic, I will now review Facebook:
Facebook is an alright application. It is a way to share your thoughts, findings, and musing throughout the day with all the people in your social network. The problem is, you need to have a connection to the internet to be able to use it. I do not recommend getting it if you don't have internet. You are better off using Notepad. I give it a 4. -end review- (as a side note, while you are reading this, you are also clicking your way around advertisements for Notepad.)
Its that kind of logic that has led me to this blog. I will be randomly playing games that I'm interested in, and comparing my game experience to that of the professionals, and see how they compare.
I believe I'll start with "blur".
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